Voxellancer is a game created by a group of 4 students from the HPI.
Voxellancer features destroyable, voxelbased spaceships, modern graphics, enemies with group behaviour, factions, reloadable shader, scripts and configurations. It has a beautiful bloom shader, a highly configurable starfield effect, OculusRift support, a voxel-based spherical hud, it supports ssaa and fxaa antialiasing and makes lots of use of instanced rendering for best performance.
Voxellancer uses the following technology: GLM, GLEW, GLFW, GLOW, Lua, the awesome C++11 bindings of Elemate, SFML Audio, OculusSDK and bandit tests.
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You can download Voxellancer (alpha) here.
For an introduction to the basic controls, build instructions and a better overview about the code you can look at the documentation.
You can get the source code from GitHub if you prefer.
Feel free to email us to provide some feedback, give us suggestions about new features or to just say hello!
voxellancer@-null-chrdw.de