Voxellancer
0.3
A game about voxels in space
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basescenario.h
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#pragma once
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class
World
;
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class
GamePlay
;
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class
BaseScenario
{
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public
:
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BaseScenario
(
GamePlay
* gamePlay);
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void
load();
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void
clear();
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void
reset();
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protected
:
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GamePlay
* m_gamePlay;
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World
* m_world;
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virtual
void
createWorld();
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virtual
void
populateWorld();
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};
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World
Definition:
world.h:20
BaseScenario
Definition:
basescenario.h:6
GamePlay
Definition:
gameplay.h:20
src
scenarios
basescenario.h
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