Voxellancer  0.3
A game about voxels in space
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basescenario.h
1 #pragma once
2 
3 class World;
4 class GamePlay;
5 
6 class BaseScenario {
7 public:
8  BaseScenario(GamePlay* gamePlay);
9 
10  void load();
11  void clear();
12  void reset();
13 
14 
15 protected:
16  GamePlay* m_gamePlay;
17  World* m_world;
18 
19  virtual void createWorld();
20  virtual void populateWorld();
21 };
22 
Definition: world.h:20
Definition: basescenario.h:6
Definition: gameplay.h:20