Voxellancer
0.3
A game about voxels in space
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battlescenario.h
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#pragma once
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#include <vector>
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#include "basescenario.h"
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class
GamePlay
;
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class
Ship
;
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class
BattleScenario
:
public
BaseScenario
{
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public
:
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BattleScenario
(
GamePlay
* gamePlay);
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private
:
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virtual
void
populateWorld()
override
;
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void
populateBattle(
int
numberOfEnemies1,
int
numberOfEnemies2);
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void
setTargets(
const
std::vector<Ship*>& fleet,
const
std::vector<Ship*>& enemies);
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void
spawnCapital(
const
std::vector<Ship*>& enemies);
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};
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BattleScenario
Definition:
battlescenario.h:11
BaseScenario
Definition:
basescenario.h:6
GamePlay
Definition:
gameplay.h:20
Ship
Definition:
ship.h:23
src
scenarios
battlescenario.h
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