Voxellancer
0.3
A game about voxels in space
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blitter.h
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#pragma once
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#include "postprocessingpass.h"
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class
Blitter
:
public
PostProcessingPass
{
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public
:
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Blitter
();
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virtual
void
apply(
FrameBuffer
& frameBuffer, glow::FrameBufferObject* target);
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};
FrameBuffer
Definition:
framebuffer.h:17
Blitter
Definition:
blitter.h:11
PostProcessingPass
Definition:
postprocessingpass.h:25
src
display
rendering
blitter.h
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