Voxellancer  0.3
A game about voxels in space
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blitter.h
1 #pragma once
2 
3 #include "postprocessingpass.h"
4 
5 
11 class Blitter : public PostProcessingPass {
12 public:
13  Blitter();
14  virtual void apply(FrameBuffer& frameBuffer, glow::FrameBufferObject* target);
15 };
Definition: framebuffer.h:17
Definition: blitter.h:11
Definition: postprocessingpass.h:25