Voxellancer
0.3
A game about voxels in space
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buffernames.h
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#pragma once
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#include <string>
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#include <vector>
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namespace
{
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enum
BufferNames {
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Default = 0,
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Color,
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FXAA,
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NormalZ,
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Emissisiveness,
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BlurTmp,
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Bloom,
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BufferCount
// should always be last member and not be used as a name
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};
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// used to map enum values to strings
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std::vector<std::string> bufferNames = {
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"Default"
,
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"Color"
,
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"FXAA"
,
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"NormalZ"
,
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"Emissisiveness"
,
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"BlurTmp"
,
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"Bloom"
,
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};
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}
src
display
rendering
buffernames.h
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