Voxellancer  0.3
A game about voxels in space
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buffernames.h
1 #pragma once
2 
3 #include <string>
4 #include <vector>
5 
6 namespace {
7  enum BufferNames {
8  Default = 0,
9  Color,
10  FXAA,
11  NormalZ,
12  Emissisiveness,
13  BlurTmp,
14  Bloom,
15  BufferCount // should always be last member and not be used as a name
16  };
17 
18  // used to map enum values to strings
19  std::vector<std::string> bufferNames = {
20  "Default",
21  "Color",
22  "FXAA",
23  "NormalZ",
24  "Emissisiveness",
25  "BlurTmp",
26  "Bloom",
27  };
28 }