Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for Aimer, including all inherited members.
aim(const Ray &ray) (defined in Aimer) | Aimer | |
Aimer(WorldObject *worldObject) (defined in Aimer) | Aimer | |
distanceTo(Voxel *voxel, const glm::vec3 &origin) const (defined in Aimer) | Aimer | protected |
infinity(const Ray &ray) const (defined in Aimer) | Aimer | protected |
m_infityAimDistance (defined in Aimer) | Aimer | protected |
m_infityAimInterpolation (defined in Aimer) | Aimer | protected |
m_lastDistance (defined in Aimer) | Aimer | protected |
m_worldObject (defined in Aimer) | Aimer | protected |
nearestTarget(const std::unordered_set< Voxel * > &voxels, const glm::vec3 &origin) const (defined in Aimer) | Aimer | protected |
setWorldObject(WorldObject *worldObject) (defined in Aimer) | Aimer | |
update(float deltaSec) (defined in Aimer) | Aimer |