|
Voxellancer
0.3
A game about voxels in space
|
This is the complete list of members for Aimer, including all inherited members.
| aim(const Ray &ray) (defined in Aimer) | Aimer | |
| Aimer(WorldObject *worldObject) (defined in Aimer) | Aimer | |
| distanceTo(Voxel *voxel, const glm::vec3 &origin) const (defined in Aimer) | Aimer | protected |
| infinity(const Ray &ray) const (defined in Aimer) | Aimer | protected |
| m_infityAimDistance (defined in Aimer) | Aimer | protected |
| m_infityAimInterpolation (defined in Aimer) | Aimer | protected |
| m_lastDistance (defined in Aimer) | Aimer | protected |
| m_worldObject (defined in Aimer) | Aimer | protected |
| nearestTarget(const std::unordered_set< Voxel * > &voxels, const glm::vec3 &origin) const (defined in Aimer) | Aimer | protected |
| setWorldObject(WorldObject *worldObject) (defined in Aimer) | Aimer | |
| update(float deltaSec) (defined in Aimer) | Aimer |