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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for BoardComputer, including all inherited members.
| BoardComputer(WorldObject *worldObject) (defined in BoardComputer) | BoardComputer | |
| engineState() const (defined in BoardComputer) | BoardComputer | |
| m_engineState (defined in BoardComputer) | BoardComputer | protected |
| m_overwriteEngineState (defined in BoardComputer) | BoardComputer | protected |
| m_worldObject (defined in BoardComputer) | BoardComputer | protected |
| moveTo(const glm::vec3 &position, bool decelerate=true) (defined in BoardComputer) | BoardComputer | |
| rotateTo(const glm::vec3 &position, const glm::vec3 &up=glm::vec3(0, 0, 0)) (defined in BoardComputer) | BoardComputer | |
| rotateUpAuto(const glm::quat &rotation) (defined in BoardComputer) | BoardComputer | protected |
| rotateUpTo(const glm::vec3 &up) (defined in BoardComputer) | BoardComputer | protected |
| shootBullet(const std::vector< Handle< WorldObject >> &targets) (defined in BoardComputer) | BoardComputer | |
| shootRockets(Handle< WorldObject > &target) (defined in BoardComputer) | BoardComputer | |
| update(float deltaSec) (defined in BoardComputer) | BoardComputer | |
| worldObject() (defined in BoardComputer) | BoardComputer |