Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for Camera, including all inherited members.
applyTo(const glm::vec3 &vertex) const (defined in Transform) | Transform | protected |
aspectRatio() const (defined in Camera) | Camera | |
Camera(int viewportWidth, int viewportHeight) (defined in Camera) | Camera | |
center() const (defined in Transform) | Transform | protected |
fovy() const (defined in Camera) | Camera | |
inverseApplyTo(const glm::vec3 &vertex) const (defined in Transform) | Transform | protected |
m_aspect (defined in Camera) | Camera | protected |
m_center (defined in Transform) | Transform | protected |
m_fovy (defined in Camera) | Camera | protected |
m_orientation (defined in Transform) | Transform | protected |
m_position (defined in Transform) | Transform | protected |
m_projection (defined in Camera) | Camera | protected |
m_projectionOffset (defined in Camera) | Camera | protected |
m_scale (defined in Transform) | Transform | protected |
m_view (defined in Camera) | Camera | protected |
m_viewport (defined in Camera) | Camera | protected |
m_viewProjection (defined in Camera) | Camera | protected |
m_zFar (defined in Camera) | Camera | protected |
m_zNear (defined in Camera) | Camera | protected |
matrix() const (defined in Transform) | Transform | protected |
move(glm::vec3 dist) (defined in Camera) | Camera | |
move(const glm::vec3 &dist) (defined in Transform) | Transform | protected |
moveWorld(const glm::vec3 &dist) (defined in Transform) | Transform | protected |
operator!=(const Transform &other) const (defined in Transform) | Transform | protected |
operator==(const Transform &other) const (defined in Transform) | Transform | protected |
orientation() const (defined in Camera) | Camera | |
position() const (defined in Camera) | Camera | |
projection() const (defined in Camera) | Camera | |
projectionDirty() (defined in Camera) | Camera | protected |
projectionOffset() const (defined in Camera) | Camera | |
rotate(const glm::quat &qrot) (defined in Transform) | Transform | protected |
rotateWorld(const glm::quat &qrot) (defined in Transform) | Transform | protected |
rotateX(float rot) (defined in Camera) | Camera | |
rotateY(float rot) (defined in Camera) | Camera | |
rotateZ(float rot) (defined in Camera) | Camera | |
scale() const (defined in Transform) | Transform | protected |
setCenter(const glm::vec3 ¢er) (defined in Transform) | Transform | protected |
setCenterAndAdjustPosition(const glm::vec3 &newCenter) (defined in Transform) | Transform | protected |
setFovy(float fovy) (defined in Camera) | Camera | |
setOrientation(glm::quat quat) (defined in Camera) | Camera | |
setOrientation(const glm::quat &quat) (defined in Transform) | Transform | protected |
setPosition(glm::vec3 pos) (defined in Camera) | Camera | |
setPosition(const glm::vec3 &pos) (defined in Transform) | Transform | protected |
setProjectionOffset(const glm::vec3 &projectionOffset) (defined in Camera) | Camera | |
setScale(float scale) (defined in Transform) | Transform | protected |
setViewport(const glm::ivec2 &viewport) (defined in Camera) | Camera | |
setZFar(float zFar) (defined in Camera) | Camera | |
setZNear(float zNear) (defined in Camera) | Camera | |
Transform(glm::vec3 center=glm::vec3(0), float scale=1.0) (defined in Transform) | Transform | protected |
Transform(const Transform &transform, const glm::vec3 &positionDelta, const glm::quat &orientationDelta) (defined in Transform) | Transform | protected |
view() const (defined in Camera) | Camera | |
viewDirty() (defined in Camera) | Camera | protected |
viewInverted() const (defined in Camera) | Camera | |
viewport() const (defined in Camera) | Camera | |
viewProjection() const (defined in Camera) | Camera | |
zFar() const (defined in Camera) | Camera | |
zNear() const (defined in Camera) | Camera | |
~Camera() (defined in Camera) | Camera | virtual |
~Transform() (defined in Transform) | Transform | protectedvirtual |