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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for Camera, including all inherited members.
| applyTo(const glm::vec3 &vertex) const (defined in Transform) | Transform | protected |
| aspectRatio() const (defined in Camera) | Camera | |
| Camera(int viewportWidth, int viewportHeight) (defined in Camera) | Camera | |
| center() const (defined in Transform) | Transform | protected |
| fovy() const (defined in Camera) | Camera | |
| inverseApplyTo(const glm::vec3 &vertex) const (defined in Transform) | Transform | protected |
| m_aspect (defined in Camera) | Camera | protected |
| m_center (defined in Transform) | Transform | protected |
| m_fovy (defined in Camera) | Camera | protected |
| m_orientation (defined in Transform) | Transform | protected |
| m_position (defined in Transform) | Transform | protected |
| m_projection (defined in Camera) | Camera | protected |
| m_projectionOffset (defined in Camera) | Camera | protected |
| m_scale (defined in Transform) | Transform | protected |
| m_view (defined in Camera) | Camera | protected |
| m_viewport (defined in Camera) | Camera | protected |
| m_viewProjection (defined in Camera) | Camera | protected |
| m_zFar (defined in Camera) | Camera | protected |
| m_zNear (defined in Camera) | Camera | protected |
| matrix() const (defined in Transform) | Transform | protected |
| move(glm::vec3 dist) (defined in Camera) | Camera | |
| move(const glm::vec3 &dist) (defined in Transform) | Transform | protected |
| moveWorld(const glm::vec3 &dist) (defined in Transform) | Transform | protected |
| operator!=(const Transform &other) const (defined in Transform) | Transform | protected |
| operator==(const Transform &other) const (defined in Transform) | Transform | protected |
| orientation() const (defined in Camera) | Camera | |
| position() const (defined in Camera) | Camera | |
| projection() const (defined in Camera) | Camera | |
| projectionDirty() (defined in Camera) | Camera | protected |
| projectionOffset() const (defined in Camera) | Camera | |
| rotate(const glm::quat &qrot) (defined in Transform) | Transform | protected |
| rotateWorld(const glm::quat &qrot) (defined in Transform) | Transform | protected |
| rotateX(float rot) (defined in Camera) | Camera | |
| rotateY(float rot) (defined in Camera) | Camera | |
| rotateZ(float rot) (defined in Camera) | Camera | |
| scale() const (defined in Transform) | Transform | protected |
| setCenter(const glm::vec3 ¢er) (defined in Transform) | Transform | protected |
| setCenterAndAdjustPosition(const glm::vec3 &newCenter) (defined in Transform) | Transform | protected |
| setFovy(float fovy) (defined in Camera) | Camera | |
| setOrientation(glm::quat quat) (defined in Camera) | Camera | |
| setOrientation(const glm::quat &quat) (defined in Transform) | Transform | protected |
| setPosition(glm::vec3 pos) (defined in Camera) | Camera | |
| setPosition(const glm::vec3 &pos) (defined in Transform) | Transform | protected |
| setProjectionOffset(const glm::vec3 &projectionOffset) (defined in Camera) | Camera | |
| setScale(float scale) (defined in Transform) | Transform | protected |
| setViewport(const glm::ivec2 &viewport) (defined in Camera) | Camera | |
| setZFar(float zFar) (defined in Camera) | Camera | |
| setZNear(float zNear) (defined in Camera) | Camera | |
| Transform(glm::vec3 center=glm::vec3(0), float scale=1.0) (defined in Transform) | Transform | protected |
| Transform(const Transform &transform, const glm::vec3 &positionDelta, const glm::quat &orientationDelta) (defined in Transform) | Transform | protected |
| view() const (defined in Camera) | Camera | |
| viewDirty() (defined in Camera) | Camera | protected |
| viewInverted() const (defined in Camera) | Camera | |
| viewport() const (defined in Camera) | Camera | |
| viewProjection() const (defined in Camera) | Camera | |
| zFar() const (defined in Camera) | Camera | |
| zNear() const (defined in Camera) | Camera | |
| ~Camera() (defined in Camera) | Camera | virtual |
| ~Transform() (defined in Transform) | Transform | protectedvirtual |