Voxellancer
0.3
A game about voxels in space
|
This is the complete list of members for CameraDolly, including all inherited members.
CameraDolly() (defined in CameraDolly) | CameraDolly | |
cameraHead() (defined in CameraDolly) | CameraDolly | |
cameraHead() const (defined in CameraDolly) | CameraDolly | |
follow(const glm::vec3 &targetPosition, const glm::quat &targetOrientation, float deltaSec) (defined in InertiaFollower) | InertiaFollower | |
followWorldObject(WorldObject *m_followWorldObject) (defined in CameraDolly) | CameraDolly | |
InertiaFollower(float directionalInertia, float angularInertia) (defined in InertiaFollower) | InertiaFollower | |
m_angularInertia (defined in InertiaFollower) | InertiaFollower | protected |
m_cameraHead (defined in CameraDolly) | CameraDolly | protected |
m_directionalInertia (defined in InertiaFollower) | InertiaFollower | protected |
m_followHelper (defined in CameraDolly) | CameraDolly | protected |
m_orientation (defined in InertiaFollower) | InertiaFollower | protected |
m_position (defined in InertiaFollower) | InertiaFollower | protected |
orientation() const (defined in InertiaFollower) | InertiaFollower | |
position() const (defined in InertiaFollower) | InertiaFollower | |
setOrientation(const glm::quat &orientation) (defined in InertiaFollower) | InertiaFollower | |
setPosition(const glm::vec3 &position) (defined in InertiaFollower) | InertiaFollower | |
update(float deltaSec) (defined in CameraDolly) | CameraDolly | |
~CameraDolly() (defined in CameraDolly) | CameraDolly |