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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for CameraDolly, including all inherited members.
| CameraDolly() (defined in CameraDolly) | CameraDolly | |
| cameraHead() (defined in CameraDolly) | CameraDolly | |
| cameraHead() const (defined in CameraDolly) | CameraDolly | |
| follow(const glm::vec3 &targetPosition, const glm::quat &targetOrientation, float deltaSec) (defined in InertiaFollower) | InertiaFollower | |
| followWorldObject(WorldObject *m_followWorldObject) (defined in CameraDolly) | CameraDolly | |
| InertiaFollower(float directionalInertia, float angularInertia) (defined in InertiaFollower) | InertiaFollower | |
| m_angularInertia (defined in InertiaFollower) | InertiaFollower | protected |
| m_cameraHead (defined in CameraDolly) | CameraDolly | protected |
| m_directionalInertia (defined in InertiaFollower) | InertiaFollower | protected |
| m_followHelper (defined in CameraDolly) | CameraDolly | protected |
| m_orientation (defined in InertiaFollower) | InertiaFollower | protected |
| m_position (defined in InertiaFollower) | InertiaFollower | protected |
| orientation() const (defined in InertiaFollower) | InertiaFollower | |
| position() const (defined in InertiaFollower) | InertiaFollower | |
| setOrientation(const glm::quat &orientation) (defined in InertiaFollower) | InertiaFollower | |
| setPosition(const glm::vec3 &position) (defined in InertiaFollower) | InertiaFollower | |
| update(float deltaSec) (defined in CameraDolly) | CameraDolly | |
| ~CameraDolly() (defined in CameraDolly) | CameraDolly |