Voxellancer  0.3
A game about voxels in space
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CollisionDetector Member List

This is the complete list of members for CollisionDetector, including all inherited members.

addVoxel(Voxel *voxel) (defined in CollisionDetector)CollisionDetector
checkCollisions() (defined in CollisionDetector)CollisionDetector
checkCollisions(VoxelTreeNode *nodeA, VoxelTreeNode *nodeB) (defined in CollisionDetector)CollisionDetectorprotected
CollisionDetector(WorldObject &worldObject) (defined in CollisionDetector)CollisionDetector
geode() (defined in CollisionDetector)CollisionDetector
getOrCreateSphere(VoxelTreeNode *node) (defined in CollisionDetector)CollisionDetectorprotected
lastCollisions() (defined in CollisionDetector)CollisionDetector
m_collisions (defined in CollisionDetector)CollisionDetectorprotected
m_geode (defined in CollisionDetector)CollisionDetectorprotected
m_voxelTree (defined in CollisionDetector)CollisionDetectorprotected
m_worldObject (defined in CollisionDetector)CollisionDetectorprotected
m_worldTree (defined in CollisionDetector)CollisionDetectorprotected
removeVoxel(Voxel *voxel) (defined in CollisionDetector)CollisionDetector
reset() (defined in CollisionDetector)CollisionDetector
setGeode(WorldTreeGeode *geode) (defined in CollisionDetector)CollisionDetector
setWorldTree(WorldTree *worldTree) (defined in CollisionDetector)CollisionDetector
updateGeode() (defined in CollisionDetector)CollisionDetector
voxelTree() (defined in CollisionDetector)CollisionDetector
worldTree() (defined in CollisionDetector)CollisionDetector
~CollisionDetector() (defined in CollisionDetector)CollisionDetector