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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for CollisionDetector, including all inherited members.
| addVoxel(Voxel *voxel) (defined in CollisionDetector) | CollisionDetector | |
| checkCollisions() (defined in CollisionDetector) | CollisionDetector | |
| checkCollisions(VoxelTreeNode *nodeA, VoxelTreeNode *nodeB) (defined in CollisionDetector) | CollisionDetector | protected |
| CollisionDetector(WorldObject &worldObject) (defined in CollisionDetector) | CollisionDetector | |
| geode() (defined in CollisionDetector) | CollisionDetector | |
| getOrCreateSphere(VoxelTreeNode *node) (defined in CollisionDetector) | CollisionDetector | protected |
| lastCollisions() (defined in CollisionDetector) | CollisionDetector | |
| m_collisions (defined in CollisionDetector) | CollisionDetector | protected |
| m_geode (defined in CollisionDetector) | CollisionDetector | protected |
| m_voxelTree (defined in CollisionDetector) | CollisionDetector | protected |
| m_worldObject (defined in CollisionDetector) | CollisionDetector | protected |
| m_worldTree (defined in CollisionDetector) | CollisionDetector | protected |
| removeVoxel(Voxel *voxel) (defined in CollisionDetector) | CollisionDetector | |
| reset() (defined in CollisionDetector) | CollisionDetector | |
| setGeode(WorldTreeGeode *geode) (defined in CollisionDetector) | CollisionDetector | |
| setWorldTree(WorldTree *worldTree) (defined in CollisionDetector) | CollisionDetector | |
| updateGeode() (defined in CollisionDetector) | CollisionDetector | |
| voxelTree() (defined in CollisionDetector) | CollisionDetector | |
| worldTree() (defined in CollisionDetector) | CollisionDetector | |
| ~CollisionDetector() (defined in CollisionDetector) | CollisionDetector |