Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for CollisionDetector, including all inherited members.
addVoxel(Voxel *voxel) (defined in CollisionDetector) | CollisionDetector | |
checkCollisions() (defined in CollisionDetector) | CollisionDetector | |
checkCollisions(VoxelTreeNode *nodeA, VoxelTreeNode *nodeB) (defined in CollisionDetector) | CollisionDetector | protected |
CollisionDetector(WorldObject &worldObject) (defined in CollisionDetector) | CollisionDetector | |
geode() (defined in CollisionDetector) | CollisionDetector | |
getOrCreateSphere(VoxelTreeNode *node) (defined in CollisionDetector) | CollisionDetector | protected |
lastCollisions() (defined in CollisionDetector) | CollisionDetector | |
m_collisions (defined in CollisionDetector) | CollisionDetector | protected |
m_geode (defined in CollisionDetector) | CollisionDetector | protected |
m_voxelTree (defined in CollisionDetector) | CollisionDetector | protected |
m_worldObject (defined in CollisionDetector) | CollisionDetector | protected |
m_worldTree (defined in CollisionDetector) | CollisionDetector | protected |
removeVoxel(Voxel *voxel) (defined in CollisionDetector) | CollisionDetector | |
reset() (defined in CollisionDetector) | CollisionDetector | |
setGeode(WorldTreeGeode *geode) (defined in CollisionDetector) | CollisionDetector | |
setWorldTree(WorldTree *worldTree) (defined in CollisionDetector) | CollisionDetector | |
updateGeode() (defined in CollisionDetector) | CollisionDetector | |
voxelTree() (defined in CollisionDetector) | CollisionDetector | |
worldTree() (defined in CollisionDetector) | CollisionDetector | |
~CollisionDetector() (defined in CollisionDetector) | CollisionDetector |