Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for CollisionFilter, including all inherited members.
areMasksCollidable(const CollisionFilter *other) const (defined in CollisionFilter) | CollisionFilter | protected |
CollisionFilter(WorldObject *owner, uint32_t collisionMask=0xFFFFFFFF) (defined in CollisionFilter) | CollisionFilter | |
collisionMask() const (defined in CollisionFilter) | CollisionFilter | |
creator() const (defined in CollisionFilter) | CollisionFilter | virtual |
isCollideableWith(const CollisionFilter *other) const (defined in CollisionFilter) | CollisionFilter | |
m_collisionMask (defined in CollisionFilter) | CollisionFilter | protected |
m_owner (defined in CollisionFilter) | CollisionFilter | protected |
owner() const (defined in CollisionFilter) | CollisionFilter | virtual |
setCollideableWith(WorldObjectType objectType, bool collides) (defined in CollisionFilter) | CollisionFilter | |
specialIsCollideableWith(const CollisionFilter *other) const (defined in CollisionFilter) | CollisionFilter | protectedvirtual |