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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for CollisionFilter, including all inherited members.
| areMasksCollidable(const CollisionFilter *other) const (defined in CollisionFilter) | CollisionFilter | protected |
| CollisionFilter(WorldObject *owner, uint32_t collisionMask=0xFFFFFFFF) (defined in CollisionFilter) | CollisionFilter | |
| collisionMask() const (defined in CollisionFilter) | CollisionFilter | |
| creator() const (defined in CollisionFilter) | CollisionFilter | virtual |
| isCollideableWith(const CollisionFilter *other) const (defined in CollisionFilter) | CollisionFilter | |
| m_collisionMask (defined in CollisionFilter) | CollisionFilter | protected |
| m_owner (defined in CollisionFilter) | CollisionFilter | protected |
| owner() const (defined in CollisionFilter) | CollisionFilter | virtual |
| setCollideableWith(WorldObjectType objectType, bool collides) (defined in CollisionFilter) | CollisionFilter | |
| specialIsCollideableWith(const CollisionFilter *other) const (defined in CollisionFilter) | CollisionFilter | protectedvirtual |