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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for CrossHairElement, including all inherited members.
| addVoxel(Voxel *voxel) (defined in VoxelCluster) | VoxelCluster | virtual |
| bounds() (defined in VoxelCluster) | VoxelCluster | |
| CrossHairElement() (defined in CrossHairElement) | CrossHairElement | inline |
| emissiveness() const (defined in VoxelCluster) | VoxelCluster | virtual |
| m_bounds (defined in VoxelCluster) | VoxelCluster | protected |
| m_transform (defined in VoxelCluster) | VoxelCluster | protected |
| m_voxelRenderData (defined in VoxelCluster) | VoxelCluster | protected |
| m_voxels (defined in VoxelCluster) | VoxelCluster | protected |
| orientation() const (defined in VoxelCluster) | VoxelCluster | |
| position() const (defined in VoxelCluster) | VoxelCluster | |
| relativeOrientation (defined in CrossHairElement) | CrossHairElement | |
| removeVoxel(Voxel *voxel) (defined in VoxelCluster) | VoxelCluster | virtual |
| setTransform(const Transform &transform) (defined in VoxelCluster) | VoxelCluster | |
| transform() (defined in VoxelCluster) | VoxelCluster | |
| transform() const (defined in VoxelCluster) | VoxelCluster | |
| voxel(const glm::ivec3 &position) (defined in VoxelCluster) | VoxelCluster | |
| voxel(const glm::ivec3 &position) const (defined in VoxelCluster) | VoxelCluster | |
| VoxelCluster(float scale) (defined in VoxelCluster) | VoxelCluster | |
| voxelCount() const (defined in VoxelCluster) | VoxelCluster | |
| voxelMap() const (defined in VoxelCluster) | VoxelCluster | |
| voxelRenderData() (defined in VoxelCluster) | VoxelCluster | |
| zOrientation (defined in CrossHairElement) | CrossHairElement | |
| ~VoxelCluster() (defined in VoxelCluster) | VoxelCluster | virtual |