Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for CrossHairElement, including all inherited members.
addVoxel(Voxel *voxel) (defined in VoxelCluster) | VoxelCluster | virtual |
bounds() (defined in VoxelCluster) | VoxelCluster | |
CrossHairElement() (defined in CrossHairElement) | CrossHairElement | inline |
emissiveness() const (defined in VoxelCluster) | VoxelCluster | virtual |
m_bounds (defined in VoxelCluster) | VoxelCluster | protected |
m_transform (defined in VoxelCluster) | VoxelCluster | protected |
m_voxelRenderData (defined in VoxelCluster) | VoxelCluster | protected |
m_voxels (defined in VoxelCluster) | VoxelCluster | protected |
orientation() const (defined in VoxelCluster) | VoxelCluster | |
position() const (defined in VoxelCluster) | VoxelCluster | |
relativeOrientation (defined in CrossHairElement) | CrossHairElement | |
removeVoxel(Voxel *voxel) (defined in VoxelCluster) | VoxelCluster | virtual |
setTransform(const Transform &transform) (defined in VoxelCluster) | VoxelCluster | |
transform() (defined in VoxelCluster) | VoxelCluster | |
transform() const (defined in VoxelCluster) | VoxelCluster | |
voxel(const glm::ivec3 &position) (defined in VoxelCluster) | VoxelCluster | |
voxel(const glm::ivec3 &position) const (defined in VoxelCluster) | VoxelCluster | |
VoxelCluster(float scale) (defined in VoxelCluster) | VoxelCluster | |
voxelCount() const (defined in VoxelCluster) | VoxelCluster | |
voxelMap() const (defined in VoxelCluster) | VoxelCluster | |
voxelRenderData() (defined in VoxelCluster) | VoxelCluster | |
zOrientation (defined in CrossHairElement) | CrossHairElement | |
~VoxelCluster() (defined in VoxelCluster) | VoxelCluster | virtual |