Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for DefaultRenderPipeline, including all inherited members.
add(std::shared_ptr< RenderPass > pass, int index=-1) (defined in RenderPipeline) | RenderPipeline | |
addEmissivenessBlurHorizontal() (defined in DefaultRenderPipeline) | DefaultRenderPipeline | |
addEmissivenessBlurVertical() (defined in DefaultRenderPipeline) | DefaultRenderPipeline | |
addFinalization() (defined in DefaultRenderPipeline) | DefaultRenderPipeline | |
addFXAA() (defined in DefaultRenderPipeline) | DefaultRenderPipeline | |
apply(FrameBuffer &frameBuffer, const RenderMetaData &metadata) override (defined in DefaultRenderPipeline) | DefaultRenderPipeline | virtual |
bufferCount() override (defined in DefaultRenderPipeline) | DefaultRenderPipeline | virtual |
DefaultRenderPipeline() (defined in DefaultRenderPipeline) | DefaultRenderPipeline | |
getDefault() (defined in RenderPipeline) | RenderPipeline | static |
insertAfter(std::shared_ptr< RenderPass > pass, const std::string &after) (defined in RenderPipeline) | RenderPipeline | |
m_antialiasing (defined in DefaultRenderPipeline) | DefaultRenderPipeline | protected |
m_finalization (defined in DefaultRenderPipeline) | DefaultRenderPipeline | protected |
m_fxaa (defined in DefaultRenderPipeline) | DefaultRenderPipeline | protected |
m_initialized (defined in RenderPipeline) | RenderPipeline | protected |
m_passes (defined in RenderPipeline) | RenderPipeline | protected |
m_quad (defined in DefaultRenderPipeline) | DefaultRenderPipeline | protected |
RenderPipeline(const std::string &name) (defined in RenderPipeline) | RenderPipeline | |
setup() override (defined in DefaultRenderPipeline) | DefaultRenderPipeline | virtual |