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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for DefaultRenderPipeline, including all inherited members.
| add(std::shared_ptr< RenderPass > pass, int index=-1) (defined in RenderPipeline) | RenderPipeline | |
| addEmissivenessBlurHorizontal() (defined in DefaultRenderPipeline) | DefaultRenderPipeline | |
| addEmissivenessBlurVertical() (defined in DefaultRenderPipeline) | DefaultRenderPipeline | |
| addFinalization() (defined in DefaultRenderPipeline) | DefaultRenderPipeline | |
| addFXAA() (defined in DefaultRenderPipeline) | DefaultRenderPipeline | |
| apply(FrameBuffer &frameBuffer, const RenderMetaData &metadata) override (defined in DefaultRenderPipeline) | DefaultRenderPipeline | virtual |
| bufferCount() override (defined in DefaultRenderPipeline) | DefaultRenderPipeline | virtual |
| DefaultRenderPipeline() (defined in DefaultRenderPipeline) | DefaultRenderPipeline | |
| getDefault() (defined in RenderPipeline) | RenderPipeline | static |
| insertAfter(std::shared_ptr< RenderPass > pass, const std::string &after) (defined in RenderPipeline) | RenderPipeline | |
| m_antialiasing (defined in DefaultRenderPipeline) | DefaultRenderPipeline | protected |
| m_finalization (defined in DefaultRenderPipeline) | DefaultRenderPipeline | protected |
| m_fxaa (defined in DefaultRenderPipeline) | DefaultRenderPipeline | protected |
| m_initialized (defined in RenderPipeline) | RenderPipeline | protected |
| m_passes (defined in RenderPipeline) | RenderPipeline | protected |
| m_quad (defined in DefaultRenderPipeline) | DefaultRenderPipeline | protected |
| RenderPipeline(const std::string &name) (defined in RenderPipeline) | RenderPipeline | |
| setup() override (defined in DefaultRenderPipeline) | DefaultRenderPipeline | virtual |