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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for Engine, including all inherited members.
| currentAcceleration() const (defined in Engine) | Engine | |
| Engine(const std::string &equipmentKey) (defined in Engine) | Engine | |
| engineSlot() (defined in Engine) | Engine | |
| engineSlot() const (defined in Engine) | Engine | |
| Equipment(const std::string &equipmentKey) (defined in Equipment) | Equipment | |
| equipmentKey() const (defined in Equipment) | Equipment | |
| m_engineSlot (defined in Engine) | Engine | protected |
| m_equipmentKey (defined in Equipment) | Equipment | protected |
| m_sound (defined in Engine) | Engine | protected |
| m_state (defined in Engine) | Engine | protected |
| m_trailGenerator (defined in Engine) | Engine | protected |
| power() const =0 (defined in Engine) | Engine | pure virtual |
| setEngineSlot(EngineSlot *engineSlot) (defined in Engine) | Engine | |
| setState(const EngineState &state) (defined in Engine) | Engine | |
| setupTrail() (defined in Engine) | Engine | protected |
| sound() const =0 (defined in Engine) | Engine | pure virtual |
| state() const (defined in Engine) | Engine | |
| update(float deltaSec) (defined in Engine) | Engine | virtual |
| visuals() const =0 (defined in Engine) | Engine | pure virtual |
| ~Engine() (defined in Engine) | Engine | virtual |
| ~Equipment() (defined in Equipment) | Equipment | virtual |