Voxellancer  0.3
A game about voxels in space
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Game Member List

This is the complete list of members for Game, including all inherited members.

addSubState(State *state) (defined in State)State
addTransition(Transition *transition) (defined in State)State
cameraHead() const override (defined in Game)Gamevirtual
currentSubState() (defined in State)State
currentSubState() const (defined in State)State
draw() (defined in Game)Game
finalSubState() (defined in State)State
finalSubState() const (defined in State)State
finished() const (defined in State)State
Game() (defined in Game)Game
gamePlay() (defined in Game)Game
GameState(const std::string &name, GameState *parent) (defined in GameState)GameState
hmdManager() (defined in Game)Game
initialSubState() (defined in State)State
initialSubState() const (defined in State)State
instance() (defined in Game)Gamestatic
leave() (defined in State)Stateprotected
m_currentSubState (defined in State)Stateprotected
m_finalSubState (defined in State)Stateprotected
m_gamePlay (defined in Game)Gameprotected
m_hmdManager (defined in Game)Gameprotected
m_initialSubState (defined in State)Stateprotected
m_name (defined in State)Stateprotected
m_parentGameState (defined in GameState)GameStateprotected
m_parentState (defined in State)Stateprotected
m_subStates (defined in State)Stateprotected
m_transitions (defined in State)Stateprotected
m_viewer (defined in Game)Gameprotected
name() const (defined in State)State
onEntered() overrideGameStatevirtual
onLeft() overrideGameStatevirtual
parentGameState() (defined in GameState)GameState
parentState() (defined in State)State
parentState() const (defined in State)State
pathToDescendant(State *descendant)Stateprotected
removeSubState(State *state) (defined in State)State
removeTransition(Transition *transition) (defined in State)State
s_instance (defined in Game)Gameprotectedstatic
scene() const override (defined in Game)Gamevirtual
setCurrentSubState(State *substate) (defined in State)State
setFinalSubState(State *finalSubState) (defined in State)State
setInitialSubState(State *initialSubState) (defined in State)State
setName(const std::string &name) (defined in State)State
setup() (defined in Game)Gamestatic
State(State *parent=nullptr) (defined in State)State
State(const std::string &name, State *parent=nullptr) (defined in State)State
substates() (defined in State)State
substates() const (defined in State)State
tearDown() (defined in Game)Gamestatic
transit(State *target)Stateprotected
transitions() (defined in State)State
transitions() const (defined in State)State
update(float deltaSec) overrideGamevirtual
viewer() (defined in Game)Game
~Game() (defined in Game)Game
~State() (defined in State)Statevirtual