Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for GamePlayScene, including all inherited members.
draw(const Camera &camera, glow::FrameBufferObject *target, const Viewport &destinationViewport, EyeSide side=EyeSide::None) const override (defined in GamePlayScene) | GamePlayScene | virtual |
drawGame(const Camera &camera) const (defined in GamePlayScene) | GamePlayScene | protected |
GamePlayScene(GamePlay &gamePlay) (defined in GamePlayScene) | GamePlayScene | |
m_currentOutputBuffer (defined in GamePlayScene) | GamePlayScene | protected |
m_defaultLightDir (defined in GamePlayScene) | GamePlayScene | protected |
m_framebuffer (defined in GamePlayScene) | GamePlayScene | mutableprotected |
m_gamePlay (defined in GamePlayScene) | GamePlayScene | protected |
m_outputBlitter (defined in GamePlayScene) | GamePlayScene | protected |
m_renderPipeline (defined in GamePlayScene) | GamePlayScene | protected |
m_starField (defined in GamePlayScene) | GamePlayScene | protected |
m_voxelRenderer (defined in GamePlayScene) | GamePlayScene | protected |
setOutputBuffer(int i) (defined in GamePlayScene) | GamePlayScene | |
update(float deltaSec) override (defined in GamePlayScene) | GamePlayScene | virtual |
~GamePlayScene() (defined in GamePlayScene) | GamePlayScene |