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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for GenericRocketLauncher, including all inherited members.
| canFire() (defined in Weapon) | Weapon | |
| cooldownTime() const override (defined in GenericRocketLauncher) | GenericRocketLauncher | virtual |
| createRocket() override (defined in GenericRocketLauncher) | GenericRocketLauncher | protectedvirtual |
| Equipment(const std::string &equipmentKey) (defined in Equipment) | Equipment | |
| equipmentKey() const (defined in Equipment) | Equipment | |
| fireAtObject(WorldObject *target) (defined in RocketLauncher) | RocketLauncher | virtual |
| GenericRocketLauncher(const std::string &name) (defined in GenericRocketLauncher) | GenericRocketLauncher | |
| hardpoint() (defined in Weapon) | Weapon | |
| m_cooldown (defined in Weapon) | Weapon | protected |
| m_cooldownTime (defined in GenericRocketLauncher) | GenericRocketLauncher | protected |
| m_equipmentKey (defined in Equipment) | Equipment | protected |
| m_explosionSound (defined in GenericRocketLauncher) | GenericRocketLauncher | protected |
| m_hardpoint (defined in Weapon) | Weapon | protected |
| m_rocketName (defined in GenericRocketLauncher) | GenericRocketLauncher | protected |
| m_rocketSound (defined in GenericRocketLauncher) | GenericRocketLauncher | protected |
| m_type (defined in Weapon) | Weapon | protected |
| m_visuals (defined in GenericRocketLauncher) | GenericRocketLauncher | protected |
| onFired() (defined in Weapon) | Weapon | |
| RocketLauncher(const std::string &equipmentKey) (defined in RocketLauncher) | RocketLauncher | |
| rocketName() const (defined in GenericRocketLauncher) | GenericRocketLauncher | |
| rocketPrototype() const (defined in GenericRocketLauncher) | GenericRocketLauncher | |
| setCooldownTime(float cooldownTime) (defined in GenericRocketLauncher) | GenericRocketLauncher | |
| setHardpoint(Hardpoint *hardpoint) (defined in Weapon) | Weapon | |
| setRocketName(const std::string &rocketName) (defined in GenericRocketLauncher) | GenericRocketLauncher | |
| setRocketPrototype(Rocket *rocketPrototype) (defined in GenericRocketLauncher) | GenericRocketLauncher | |
| setupRocket(Rocket *rocket, WorldObject *target) (defined in RocketLauncher) | RocketLauncher | protected |
| setVisuals(const Visuals &visuals) (defined in GenericRocketLauncher) | GenericRocketLauncher | |
| type() const (defined in Weapon) | Weapon | |
| update(float deltaSec) override (defined in RocketLauncher) | RocketLauncher | virtual |
| visuals() const override (defined in GenericRocketLauncher) | GenericRocketLauncher | virtual |
| Weapon(WeaponType type, const std::string &equipmentKey) (defined in Weapon) | Weapon | |
| ~Equipment() (defined in Equipment) | Equipment | virtual |