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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for GeometryHelper, including all inherited members.
| angleBetween(const glm::vec3 &u, const glm::vec3 &v) (defined in GeometryHelper) | GeometryHelper | static |
| angleBetweenVectorPlane(const glm::vec3 &u, const glm::vec3 &v) (defined in GeometryHelper) | GeometryHelper | static |
| closestObject(WorldObject &self, std::unordered_set< WorldObject * > *objects) (defined in GeometryHelper) | GeometryHelper | static |
| intersectRectangle(const Ray *ray, const glm::vec3 &p, const glm::vec3 &q, const glm::vec3 &r, const glm::vec3 &s) (defined in GeometryHelper) | GeometryHelper | static |
| intersectRectangle(const Ray *ray, const glm::vec3 &p, const glm::vec3 &q, const glm::vec3 &r, const glm::vec3 &s, glm::vec3 &intersection) (defined in GeometryHelper) | GeometryHelper | static |
| plane(const glm::vec3 &p, const glm::vec3 &q, const glm::vec3 &r) (defined in GeometryHelper) | GeometryHelper | static |
| quatFromTo(const glm::vec3 &u, const glm::vec3 &v) (defined in GeometryHelper) | GeometryHelper | static |
| quatFromViewDirection(const glm::vec3 &dir) (defined in GeometryHelper) | GeometryHelper | static |
| safeNormalize(const T &value) (defined in GeometryHelper) | GeometryHelper | static |