Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for HardpointAimHelper, including all inherited members.
aim() (defined in HardpointAimHelper) | HardpointAimHelper | |
bulletSpeedInDirection(const glm::vec3 &direction) (defined in HardpointAimHelper) | HardpointAimHelper | protected |
bulletTravelTime(const glm::vec3 &point) (defined in HardpointAimHelper) | HardpointAimHelper | protected |
direction() (defined in HardpointAimHelper) | HardpointAimHelper | |
HardpointAimHelper(Hardpoint *hardpoint, WorldObject *targetObject) (defined in HardpointAimHelper) | HardpointAimHelper | |
isHitable() (defined in HardpointAimHelper) | HardpointAimHelper | |
m_aimed (defined in HardpointAimHelper) | HardpointAimHelper | protected |
m_bulletLifetime (defined in HardpointAimHelper) | HardpointAimHelper | protected |
m_bulletSpeed (defined in HardpointAimHelper) | HardpointAimHelper | protected |
m_direction (defined in HardpointAimHelper) | HardpointAimHelper | protected |
m_hardpoint (defined in HardpointAimHelper) | HardpointAimHelper | protected |
m_hardpointPosition (defined in HardpointAimHelper) | HardpointAimHelper | protected |
m_hitable (defined in HardpointAimHelper) | HardpointAimHelper | protected |
m_point (defined in HardpointAimHelper) | HardpointAimHelper | protected |
m_targetObject (defined in HardpointAimHelper) | HardpointAimHelper | protected |
m_targetPosition (defined in HardpointAimHelper) | HardpointAimHelper | protected |
m_targetSpeed (defined in HardpointAimHelper) | HardpointAimHelper | protected |
point() (defined in HardpointAimHelper) | HardpointAimHelper | |
targetPositionIn(float deltaSec) (defined in HardpointAimHelper) | HardpointAimHelper | protected |