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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for HardpointAimHelper, including all inherited members.
| aim() (defined in HardpointAimHelper) | HardpointAimHelper | |
| bulletSpeedInDirection(const glm::vec3 &direction) (defined in HardpointAimHelper) | HardpointAimHelper | protected |
| bulletTravelTime(const glm::vec3 &point) (defined in HardpointAimHelper) | HardpointAimHelper | protected |
| direction() (defined in HardpointAimHelper) | HardpointAimHelper | |
| HardpointAimHelper(Hardpoint *hardpoint, WorldObject *targetObject) (defined in HardpointAimHelper) | HardpointAimHelper | |
| isHitable() (defined in HardpointAimHelper) | HardpointAimHelper | |
| m_aimed (defined in HardpointAimHelper) | HardpointAimHelper | protected |
| m_bulletLifetime (defined in HardpointAimHelper) | HardpointAimHelper | protected |
| m_bulletSpeed (defined in HardpointAimHelper) | HardpointAimHelper | protected |
| m_direction (defined in HardpointAimHelper) | HardpointAimHelper | protected |
| m_hardpoint (defined in HardpointAimHelper) | HardpointAimHelper | protected |
| m_hardpointPosition (defined in HardpointAimHelper) | HardpointAimHelper | protected |
| m_hitable (defined in HardpointAimHelper) | HardpointAimHelper | protected |
| m_point (defined in HardpointAimHelper) | HardpointAimHelper | protected |
| m_targetObject (defined in HardpointAimHelper) | HardpointAimHelper | protected |
| m_targetPosition (defined in HardpointAimHelper) | HardpointAimHelper | protected |
| m_targetSpeed (defined in HardpointAimHelper) | HardpointAimHelper | protected |
| point() (defined in HardpointAimHelper) | HardpointAimHelper | |
| targetPositionIn(float deltaSec) (defined in HardpointAimHelper) | HardpointAimHelper | protected |