Voxellancer  0.3
A game about voxels in space
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HardpointVoxel Member List

This is the complete list of members for HardpointVoxel, including all inherited members.

addToCluster(VoxelCluster *cluster) (defined in Voxel)Voxelvirtual
addToObject(WorldObject *object) override (defined in HardpointVoxel)HardpointVoxelvirtual
applyDamage(float deltaHp) (defined in Voxel)Voxel
damageForwardingDestructionDamage() (defined in Voxel)Voxelvirtual
defaultHp() (defined in Voxel)Voxelprotectedstatic
defaultMass() (defined in Voxel)Voxelprotectedstatic
gridCell() const (defined in Voxel)Voxel
HardpointVoxel(const glm::ivec3 &gridCell, int index) (defined in HardpointVoxel)HardpointVoxel
hp() const (defined in Voxel)Voxel
index() const (defined in SpecialVoxel)SpecialVoxel
m_gridCell (defined in Voxel)Voxelprotected
m_hardpoint (defined in HardpointVoxel)HardpointVoxelprotected
m_hp (defined in Voxel)Voxelprotected
m_index (defined in SpecialVoxel)SpecialVoxelprotected
m_normalizedMass (defined in Voxel)Voxelprotected
m_visuals (defined in Voxel)Voxelprotected
m_voxelTreeNode (defined in Voxel)Voxelprotected
normalizedMass() const (defined in Voxel)Voxel
onDestruction() override (defined in HardpointVoxel)HardpointVoxelvirtual
onRemoval() override (defined in HardpointVoxel)HardpointVoxelvirtual
position() const (defined in Voxel)Voxel
s_defaultHp (defined in Voxel)Voxelprotectedstatic
s_defaultMass (defined in Voxel)Voxelprotectedstatic
setVoxelTreeNode(VoxelTreeNode *voxelTreeNode) (defined in Voxel)Voxel
SpecialVoxel(const glm::ivec3 &gridCell, int index, uint32_t color, float mass, float hp) (defined in SpecialVoxel)SpecialVoxel
visuals() const override (defined in HardpointVoxel)HardpointVoxelvirtual
Voxel(const glm::ivec3 &gridCell, uint32_t color=0xFFFFFF, float mass=defaultMass(), float hp=defaultHp(), float emissiveness=0) (defined in Voxel)Voxel
Voxel(const Voxel &other) (defined in Voxel)Voxel
voxelTreeNode() (defined in Voxel)Voxel
~Voxel() (defined in Voxel)Voxelvirtual