Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for Impulse, including all inherited members.
add(const Impulse &impulse) (defined in Impulse) | Impulse | |
Impulse(WorldObject *worldObject, Voxel *voxel, const glm::vec3 &speed, float mass, const glm::vec3 &normal) (defined in Impulse) | Impulse | |
m_mass (defined in Impulse) | Impulse | protected |
m_normal (defined in Impulse) | Impulse | protected |
m_speed (defined in Impulse) | Impulse | protected |
m_voxel (defined in Impulse) | Impulse | protected |
m_worldObject (defined in Impulse) | Impulse | protected |
mass() const (defined in Impulse) | Impulse | |
normal() const (defined in Impulse) | Impulse | |
speed() const (defined in Impulse) | Impulse | |
voxel() (defined in Impulse) | Impulse | |
voxel() const (defined in Impulse) | Impulse | |
worldObject() (defined in Impulse) | Impulse | |
worldObject() const (defined in Impulse) | Impulse |