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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for Impulse, including all inherited members.
| add(const Impulse &impulse) (defined in Impulse) | Impulse | |
| Impulse(WorldObject *worldObject, Voxel *voxel, const glm::vec3 &speed, float mass, const glm::vec3 &normal) (defined in Impulse) | Impulse | |
| m_mass (defined in Impulse) | Impulse | protected |
| m_normal (defined in Impulse) | Impulse | protected |
| m_speed (defined in Impulse) | Impulse | protected |
| m_voxel (defined in Impulse) | Impulse | protected |
| m_worldObject (defined in Impulse) | Impulse | protected |
| mass() const (defined in Impulse) | Impulse | |
| normal() const (defined in Impulse) | Impulse | |
| speed() const (defined in Impulse) | Impulse | |
| voxel() (defined in Impulse) | Impulse | |
| voxel() const (defined in Impulse) | Impulse | |
| worldObject() (defined in Impulse) | Impulse | |
| worldObject() const (defined in Impulse) | Impulse |