apply(lua_State *state) (defined in LuaFunction< N, Return, Args >) | LuaFunction< N, Return, Args > | inlinevirtual |
Lua::pushcclosure(state,&Luaw::_lua_dispatcher, 1) (defined in LuaFunction< N, Return, Args >) | LuaFunction< N, Return, Args > | |
Lua::setglobal(state, name.c_str()) (defined in LuaFunction< N, Return, Args >) | LuaFunction< N, Return, Args > | |
LuaFunction(lua_State *&state, const std::string &name, Return(*function)(Args...)) (defined in LuaFunction< N, Return, Args >) | LuaFunction< N, Return, Args > | inline |
m_function (defined in LuaFunction< N, Return, Args >) | LuaFunction< N, Return, Args > | protected |
m_name (defined in LuaFunction< N, Return, Args >) | LuaFunction< N, Return, Args > | protected |
m_name(name) (defined in LuaFunction< N, Return, Args >) | LuaFunction< N, Return, Args > | |
m_state (defined in LuaFunction< N, Return, Args >) | LuaFunction< N, Return, Args > | protected |
operator=(LuaFunction &)=delete (defined in LuaFunction< N, Return, Args >) | LuaFunction< N, Return, Args > | |
state (defined in LuaFunction< N, Return, Args >) | LuaFunction< N, Return, Args > | |
~BaseLuaFunction() (defined in BaseLuaFunction) | BaseLuaFunction | inlinevirtual |
~LuaFunction() (defined in LuaFunction< N, Return, Args >) | LuaFunction< N, Return, Args > | inline |