Voxellancer  0.3
A game about voxels in space
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LuaFunction< N, Return, Args > Member List

This is the complete list of members for LuaFunction< N, Return, Args >, including all inherited members.

apply(lua_State *state) (defined in LuaFunction< N, Return, Args >)LuaFunction< N, Return, Args >inlinevirtual
Lua::pushcclosure(state,&Luaw::_lua_dispatcher, 1) (defined in LuaFunction< N, Return, Args >)LuaFunction< N, Return, Args >
Lua::setglobal(state, name.c_str()) (defined in LuaFunction< N, Return, Args >)LuaFunction< N, Return, Args >
LuaFunction(lua_State *&state, const std::string &name, Return(*function)(Args...)) (defined in LuaFunction< N, Return, Args >)LuaFunction< N, Return, Args >inline
m_function (defined in LuaFunction< N, Return, Args >)LuaFunction< N, Return, Args >protected
m_name (defined in LuaFunction< N, Return, Args >)LuaFunction< N, Return, Args >protected
m_name(name) (defined in LuaFunction< N, Return, Args >)LuaFunction< N, Return, Args >
m_state (defined in LuaFunction< N, Return, Args >)LuaFunction< N, Return, Args >protected
operator=(LuaFunction &)=delete (defined in LuaFunction< N, Return, Args >)LuaFunction< N, Return, Args >
state (defined in LuaFunction< N, Return, Args >)LuaFunction< N, Return, Args >
~BaseLuaFunction() (defined in BaseLuaFunction)BaseLuaFunctioninlinevirtual
~LuaFunction() (defined in LuaFunction< N, Return, Args >)LuaFunction< N, Return, Args >inline