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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for Player, including all inherited members.
| cameraHead() (defined in Player) | Player | |
| fire() (defined in Player) | Player | |
| hud() (defined in Player) | Player | |
| m_aimer (defined in Player) | Player | protected |
| m_cameraDolly (defined in Player) | Player | protected |
| m_engineState (defined in Player) | Player | protected |
| m_hud (defined in Player) | Player | protected |
| m_ship (defined in Player) | Player | protected |
| m_targetSelector (defined in Player) | Player | protected |
| move(const glm::vec3 &vec) (defined in Player) | Player | |
| Player() (defined in Player) | Player | |
| rotate(const glm::vec3 &euler) (defined in Player) | Player | |
| selectTarget(bool next) (defined in Player) | Player | |
| setShip(Ship *ship) (defined in Player) | Player | |
| setTarget(WorldObject *target) (defined in Player) | Player | |
| ship() (defined in Player) | Player | |
| update(float deltaSec) (defined in Player) | Player | |
| ~Player() (defined in Player) | Player |