Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for Player, including all inherited members.
cameraHead() (defined in Player) | Player | |
fire() (defined in Player) | Player | |
hud() (defined in Player) | Player | |
m_aimer (defined in Player) | Player | protected |
m_cameraDolly (defined in Player) | Player | protected |
m_engineState (defined in Player) | Player | protected |
m_hud (defined in Player) | Player | protected |
m_ship (defined in Player) | Player | protected |
m_targetSelector (defined in Player) | Player | protected |
move(const glm::vec3 &vec) (defined in Player) | Player | |
Player() (defined in Player) | Player | |
rotate(const glm::vec3 &euler) (defined in Player) | Player | |
selectTarget(bool next) (defined in Player) | Player | |
setShip(Ship *ship) (defined in Player) | Player | |
setTarget(WorldObject *target) (defined in Player) | Player | |
ship() (defined in Player) | Player | |
update(float deltaSec) (defined in Player) | Player | |
~Player() (defined in Player) | Player |