Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for RocketLauncher, including all inherited members.
canFire() (defined in Weapon) | Weapon | |
cooldownTime() const =0 (defined in Weapon) | Weapon | pure virtual |
createRocket()=0 (defined in RocketLauncher) | RocketLauncher | protectedpure virtual |
Equipment(const std::string &equipmentKey) (defined in Equipment) | Equipment | |
equipmentKey() const (defined in Equipment) | Equipment | |
fireAtObject(WorldObject *target) (defined in RocketLauncher) | RocketLauncher | virtual |
hardpoint() (defined in Weapon) | Weapon | |
m_cooldown (defined in Weapon) | Weapon | protected |
m_equipmentKey (defined in Equipment) | Equipment | protected |
m_hardpoint (defined in Weapon) | Weapon | protected |
m_type (defined in Weapon) | Weapon | protected |
onFired() (defined in Weapon) | Weapon | |
RocketLauncher(const std::string &equipmentKey) (defined in RocketLauncher) | RocketLauncher | |
setHardpoint(Hardpoint *hardpoint) (defined in Weapon) | Weapon | |
setupRocket(Rocket *rocket, WorldObject *target) (defined in RocketLauncher) | RocketLauncher | protected |
type() const (defined in Weapon) | Weapon | |
update(float deltaSec) override (defined in RocketLauncher) | RocketLauncher | virtual |
visuals() const =0 (defined in Weapon) | Weapon | pure virtual |
Weapon(WeaponType type, const std::string &equipmentKey) (defined in Weapon) | Weapon | |
~Equipment() (defined in Equipment) | Equipment | virtual |