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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for Ship, including all inherited members.
| addVoxel(Voxel *voxel) override (defined in WorldObject) | WorldObject | virtual |
| boardComputer() (defined in Ship) | Ship | |
| bounds() (defined in VoxelCluster) | VoxelCluster | |
| character() (defined in Ship) | Ship | |
| collisionDetector() (defined in WorldObject) | WorldObject | |
| collisionFieldOfDamage() const (defined in WorldObject) | WorldObject | |
| collisionFilter() (defined in WorldObject) | WorldObject | |
| components() (defined in WorldObject) | WorldObject | |
| components() const (defined in WorldObject) | WorldObject | |
| crucialVoxel() (defined in WorldObject) | WorldObject | |
| emissiveness() const (defined in VoxelCluster) | VoxelCluster | virtual |
| handle() (defined in Ship) | Ship | |
| INVALID_KEY (defined in Scriptable) | Scriptable | static |
| isCrucialVoxelDestroyed() (defined in WorldObject) | WorldObject | |
| isScriptLocal() const (defined in Scriptable) | Scriptable | |
| m_boardComputer (defined in Ship) | Ship | protected |
| m_bounds (defined in VoxelCluster) | VoxelCluster | protected |
| m_character (defined in Ship) | Ship | protected |
| m_collisionDetector (defined in WorldObject) | WorldObject | protected |
| m_collisionFieldOfDamage (defined in WorldObject) | WorldObject | protected |
| m_collisionFilter (defined in WorldObject) | WorldObject | protected |
| m_components (defined in WorldObject) | WorldObject | protected |
| m_crucialVoxel (defined in WorldObject) | WorldObject | protected |
| m_crucialVoxelDestroyed (defined in WorldObject) | WorldObject | protected |
| m_handle (defined in WorldObject) | WorldObject | protected |
| m_key (defined in Scriptable) | Scriptable | protected |
| m_local (defined in Scriptable) | Scriptable | protected |
| m_objectInfo (defined in WorldObject) | WorldObject | protected |
| m_physics (defined in WorldObject) | WorldObject | protected |
| m_shipHandle (defined in Ship) | Ship | protected |
| m_spawnState (defined in WorldObject) | WorldObject | protected |
| m_squadLogic (defined in Ship) | Ship | protected |
| m_targetObjectHandle (defined in Ship) | Ship | protected |
| m_transform (defined in VoxelCluster) | VoxelCluster | protected |
| m_voxelRenderData (defined in VoxelCluster) | VoxelCluster | protected |
| m_voxels (defined in VoxelCluster) | VoxelCluster | protected |
| objectInfo() (defined in WorldObject) | WorldObject | |
| objectType() const override (defined in Ship) | Ship | virtual |
| onCollision() (defined in WorldObject) | WorldObject | virtual |
| onSpawnFail() (defined in WorldObject) | WorldObject | virtual |
| orientation() const (defined in VoxelCluster) | VoxelCluster | |
| passiveForCollisionDetection() (defined in WorldObject) | WorldObject | virtual |
| physics() (defined in WorldObject) | WorldObject | |
| physics() const (defined in WorldObject) | WorldObject | |
| position() const (defined in VoxelCluster) | VoxelCluster | |
| removeVoxel(Voxel *voxel) override (defined in WorldObject) | WorldObject | virtual |
| Scriptable() (defined in Scriptable) | Scriptable | |
| scriptKey() const (defined in Scriptable) | Scriptable | |
| setCharacter(Character *character) (defined in Ship) | Ship | |
| setCollisionFieldOfDamage(float collisionFieldOfDamage) (defined in WorldObject) | WorldObject | |
| setCollisionFilter(CollisionFilter *collisionFilter) (defined in WorldObject) | WorldObject | |
| setCrucialVoxel(const glm::ivec3 &cell) (defined in WorldObject) | WorldObject | |
| setScriptKey(int key) (defined in Scriptable) | Scriptable | |
| setScriptLocal(bool local) (defined in Scriptable) | Scriptable | |
| setSpawnState(SpawnState spawnState) (defined in WorldObject) | WorldObject | |
| setTargetObject(WorldObject *target) (defined in Ship) | Ship | |
| setTransform(const Transform &transform) (defined in VoxelCluster) | VoxelCluster | |
| Ship() (defined in Ship) | Ship | |
| spawnState() const (defined in WorldObject) | WorldObject | |
| squadLogic() (defined in Ship) | Ship | |
| targetObject() (defined in Ship) | Ship | |
| transform() (defined in VoxelCluster) | VoxelCluster | |
| transform() const (defined in VoxelCluster) | VoxelCluster | |
| update(float deltaSec) override (defined in Ship) | Ship | virtual |
| updateEnginePosition() (defined in Ship) | Ship | protected |
| updateTransformAndGeode(const glm::vec3 &position, const glm::quat &orientation) (defined in WorldObject) | WorldObject | |
| voxel(const glm::ivec3 &position) (defined in VoxelCluster) | VoxelCluster | |
| voxel(const glm::ivec3 &position) const (defined in VoxelCluster) | VoxelCluster | |
| VoxelCluster(float scale) (defined in VoxelCluster) | VoxelCluster | |
| voxelCount() const (defined in VoxelCluster) | VoxelCluster | |
| voxelMap() const (defined in VoxelCluster) | VoxelCluster | |
| voxelRenderData() (defined in VoxelCluster) | VoxelCluster | |
| WorldObject() (defined in WorldObject) | WorldObject | |
| WorldObject(const Transform &transform) (defined in WorldObject) | WorldObject | |
| ~Scriptable() (defined in Scriptable) | Scriptable | virtual |
| ~Ship() (defined in Ship) | Ship | virtual |
| ~VoxelCluster() (defined in VoxelCluster) | VoxelCluster | virtual |
| ~WorldObject() (defined in WorldObject) | WorldObject | virtual |