Voxellancer  0.3
A game about voxels in space
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Ship Member List

This is the complete list of members for Ship, including all inherited members.

addVoxel(Voxel *voxel) override (defined in WorldObject)WorldObjectvirtual
boardComputer() (defined in Ship)Ship
bounds() (defined in VoxelCluster)VoxelCluster
character() (defined in Ship)Ship
collisionDetector() (defined in WorldObject)WorldObject
collisionFieldOfDamage() const (defined in WorldObject)WorldObject
collisionFilter() (defined in WorldObject)WorldObject
components() (defined in WorldObject)WorldObject
components() const (defined in WorldObject)WorldObject
crucialVoxel() (defined in WorldObject)WorldObject
emissiveness() const (defined in VoxelCluster)VoxelClustervirtual
handle() (defined in Ship)Ship
INVALID_KEY (defined in Scriptable)Scriptablestatic
isCrucialVoxelDestroyed() (defined in WorldObject)WorldObject
isScriptLocal() const (defined in Scriptable)Scriptable
m_boardComputer (defined in Ship)Shipprotected
m_bounds (defined in VoxelCluster)VoxelClusterprotected
m_character (defined in Ship)Shipprotected
m_collisionDetector (defined in WorldObject)WorldObjectprotected
m_collisionFieldOfDamage (defined in WorldObject)WorldObjectprotected
m_collisionFilter (defined in WorldObject)WorldObjectprotected
m_components (defined in WorldObject)WorldObjectprotected
m_crucialVoxel (defined in WorldObject)WorldObjectprotected
m_crucialVoxelDestroyed (defined in WorldObject)WorldObjectprotected
m_handle (defined in WorldObject)WorldObjectprotected
m_key (defined in Scriptable)Scriptableprotected
m_local (defined in Scriptable)Scriptableprotected
m_objectInfo (defined in WorldObject)WorldObjectprotected
m_physics (defined in WorldObject)WorldObjectprotected
m_shipHandle (defined in Ship)Shipprotected
m_spawnState (defined in WorldObject)WorldObjectprotected
m_squadLogic (defined in Ship)Shipprotected
m_targetObjectHandle (defined in Ship)Shipprotected
m_transform (defined in VoxelCluster)VoxelClusterprotected
m_voxelRenderData (defined in VoxelCluster)VoxelClusterprotected
m_voxels (defined in VoxelCluster)VoxelClusterprotected
objectInfo() (defined in WorldObject)WorldObject
objectType() const override (defined in Ship)Shipvirtual
onCollision() (defined in WorldObject)WorldObjectvirtual
onSpawnFail() (defined in WorldObject)WorldObjectvirtual
orientation() const (defined in VoxelCluster)VoxelCluster
passiveForCollisionDetection() (defined in WorldObject)WorldObjectvirtual
physics() (defined in WorldObject)WorldObject
physics() const (defined in WorldObject)WorldObject
position() const (defined in VoxelCluster)VoxelCluster
removeVoxel(Voxel *voxel) override (defined in WorldObject)WorldObjectvirtual
Scriptable() (defined in Scriptable)Scriptable
scriptKey() const (defined in Scriptable)Scriptable
setCharacter(Character *character) (defined in Ship)Ship
setCollisionFieldOfDamage(float collisionFieldOfDamage) (defined in WorldObject)WorldObject
setCollisionFilter(CollisionFilter *collisionFilter) (defined in WorldObject)WorldObject
setCrucialVoxel(const glm::ivec3 &cell) (defined in WorldObject)WorldObject
setScriptKey(int key) (defined in Scriptable)Scriptable
setScriptLocal(bool local) (defined in Scriptable)Scriptable
setSpawnState(SpawnState spawnState) (defined in WorldObject)WorldObject
setTargetObject(WorldObject *target) (defined in Ship)Ship
setTransform(const Transform &transform) (defined in VoxelCluster)VoxelCluster
Ship() (defined in Ship)Ship
spawnState() const (defined in WorldObject)WorldObject
squadLogic() (defined in Ship)Ship
targetObject() (defined in Ship)Ship
transform() (defined in VoxelCluster)VoxelCluster
transform() const (defined in VoxelCluster)VoxelCluster
update(float deltaSec) override (defined in Ship)Shipvirtual
updateEnginePosition() (defined in Ship)Shipprotected
updateTransformAndGeode(const glm::vec3 &position, const glm::quat &orientation) (defined in WorldObject)WorldObject
voxel(const glm::ivec3 &position) (defined in VoxelCluster)VoxelCluster
voxel(const glm::ivec3 &position) const (defined in VoxelCluster)VoxelCluster
VoxelCluster(float scale) (defined in VoxelCluster)VoxelCluster
voxelCount() const (defined in VoxelCluster)VoxelCluster
voxelMap() const (defined in VoxelCluster)VoxelCluster
voxelRenderData() (defined in VoxelCluster)VoxelCluster
WorldObject() (defined in WorldObject)WorldObject
WorldObject(const Transform &transform) (defined in WorldObject)WorldObject
~Scriptable() (defined in Scriptable)Scriptablevirtual
~Ship() (defined in Ship)Shipvirtual
~VoxelCluster() (defined in VoxelCluster)VoxelClustervirtual
~WorldObject() (defined in WorldObject)WorldObjectvirtual