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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for Squad, including all inherited members.
| calculateFormationPosition(Ship *member, int position) (defined in Squad) | Squad | protected |
| chooseNewLeader() (defined in Squad) | Squad | protected |
| formationPositionFor(Ship *member) (defined in Squad) | Squad | protected |
| formationUpFor(Ship *member) (defined in Squad) | Squad | protected |
| INVALID_KEY (defined in Scriptable) | Scriptable | static |
| isScriptLocal() const (defined in Scriptable) | Scriptable | |
| leader() (defined in Squad) | Squad | |
| m_key (defined in Scriptable) | Scriptable | protected |
| m_leader (defined in Squad) | Squad | protected |
| m_local (defined in Scriptable) | Scriptable | protected |
| m_members (defined in Squad) | Squad | protected |
| m_task (defined in Squad) | Squad | protected |
| members() (defined in Squad) | Squad | |
| onMemberJoin(Ship *member) (defined in Squad) | Squad | protected |
| onMemberLeave(Ship *member) (defined in Squad) | Squad | protected |
| Scriptable() (defined in Scriptable) | Scriptable | |
| scriptKey() const (defined in Scriptable) | Scriptable | |
| setLeader(Ship *leader) (defined in Squad) | Squad | |
| setScriptKey(int key) (defined in Scriptable) | Scriptable | |
| setScriptLocal(bool local) (defined in Scriptable) | Scriptable | |
| setTask(std::shared_ptr< AiGroupTask > task) (defined in Squad) | Squad | |
| Squad(Ship *leader=nullptr) (defined in Squad) | Squad | |
| SquadLogic (defined in Squad) | Squad | friend |
| task() (defined in Squad) | Squad | |
| ~Scriptable() (defined in Scriptable) | Scriptable | virtual |
| ~Squad() (defined in Squad) | Squad |