Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for Squad, including all inherited members.
calculateFormationPosition(Ship *member, int position) (defined in Squad) | Squad | protected |
chooseNewLeader() (defined in Squad) | Squad | protected |
formationPositionFor(Ship *member) (defined in Squad) | Squad | protected |
formationUpFor(Ship *member) (defined in Squad) | Squad | protected |
INVALID_KEY (defined in Scriptable) | Scriptable | static |
isScriptLocal() const (defined in Scriptable) | Scriptable | |
leader() (defined in Squad) | Squad | |
m_key (defined in Scriptable) | Scriptable | protected |
m_leader (defined in Squad) | Squad | protected |
m_local (defined in Scriptable) | Scriptable | protected |
m_members (defined in Squad) | Squad | protected |
m_task (defined in Squad) | Squad | protected |
members() (defined in Squad) | Squad | |
onMemberJoin(Ship *member) (defined in Squad) | Squad | protected |
onMemberLeave(Ship *member) (defined in Squad) | Squad | protected |
Scriptable() (defined in Scriptable) | Scriptable | |
scriptKey() const (defined in Scriptable) | Scriptable | |
setLeader(Ship *leader) (defined in Squad) | Squad | |
setScriptKey(int key) (defined in Scriptable) | Scriptable | |
setScriptLocal(bool local) (defined in Scriptable) | Scriptable | |
setTask(std::shared_ptr< AiGroupTask > task) (defined in Squad) | Squad | |
Squad(Ship *leader=nullptr) (defined in Squad) | Squad | |
SquadLogic (defined in Squad) | Squad | friend |
task() (defined in Squad) | Squad | |
~Scriptable() (defined in Scriptable) | Scriptable | virtual |
~Squad() (defined in Squad) | Squad |