Voxellancer
0.3
A game about voxels in space
|
This is the complete list of members for TAABB< T >, including all inherited members.
axisMax(Axis axis) const (defined in TAABB< T >) | TAABB< T > | |
axisMin(Axis axis) const (defined in TAABB< T >) | TAABB< T > | |
containedBy(const TAABB< int > &other) const override (defined in TAABB< T >) | TAABB< T > | virtual |
containing(const Sphere &sphere) (defined in TAABB< T >) | TAABB< T > | static |
contains(const TAABB< T > &other) const (defined in TAABB< T >) | TAABB< T > | |
contains(const glm::detail::tvec3< OtherT > &vec) const (defined in TAABB< T >) | TAABB< T > | |
diameter() const (defined in TAABB< T >) | TAABB< T > | |
expand(Axis axis, T delta) (defined in TAABB< T >) | TAABB< T > | |
expanded(Axis axis, T delta) const (defined in TAABB< T >) | TAABB< T > | |
extend(const glm::detail::tvec3< T > &point) (defined in TAABB< T >) | TAABB< T > | |
extent(Axis axis) const (defined in TAABB< T >) | TAABB< T > | virtual |
intersects(const TAABB< OtherT > &other) const (defined in TAABB< T >) | TAABB< T > | |
intersects(const Sphere &sphere) const override (defined in TAABB< T >) | TAABB< T > | virtual |
llf() const (defined in TAABB< T >) | TAABB< T > | inline |
m_llf (defined in TAABB< T >) | TAABB< T > | protected |
m_urb (defined in TAABB< T >) | TAABB< T > | protected |
middle() const (defined in TAABB< T >) | TAABB< T > | |
move(Axis axis, T delta) (defined in TAABB< T >) | TAABB< T > | |
move(const glm::detail::tvec3< T > &delta) (defined in TAABB< T >) | TAABB< T > | |
moved(Axis axis, T delta) const (defined in TAABB< T >) | TAABB< T > | |
moved(const glm::detail::tvec3< T > &delta) const (defined in TAABB< T >) | TAABB< T > | |
nearTo(const TAABB< int > &other) const override (defined in TAABB< T >) | TAABB< T > | virtual |
operator==(const TAABB< T > &other) const (defined in TAABB< T >) | TAABB< T > | |
recursiveSplit(int recursions, Axis axis) const (defined in TAABB< T >) | TAABB< T > | |
setLLF(const glm::detail::tvec3< T > &llf) (defined in TAABB< T >) | TAABB< T > | inline |
setURB(const glm::detail::tvec3< T > &urb) (defined in TAABB< T >) | TAABB< T > | inline |
split(Axis axis) const (defined in TAABB< T >) | TAABB< T > | |
split(TAABB< T > &a, TAABB< T > &b, Axis axis) const (defined in TAABB< T >) | TAABB< T > | |
TAABB() (defined in TAABB< T >) | TAABB< T > | |
TAABB(const glm::detail::tvec3< T > &llf, const glm::detail::tvec3< T > &urb) (defined in TAABB< T >) | TAABB< T > | |
TAABB(const TAABB< OtherT > &other) (defined in TAABB< T >) | TAABB< T > | |
unite(const TAABB< T > &other) (defined in TAABB< T >) | TAABB< T > | |
united(const TAABB< T > &other) const (defined in TAABB< T >) | TAABB< T > | |
urb() const (defined in TAABB< T >) | TAABB< T > | inline |