Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for Transform, including all inherited members.
applyTo(const glm::vec3 &vertex) const (defined in Transform) | Transform | |
center() const (defined in Transform) | Transform | |
inverseApplyTo(const glm::vec3 &vertex) const (defined in Transform) | Transform | |
m_center (defined in Transform) | Transform | protected |
m_orientation (defined in Transform) | Transform | protected |
m_position (defined in Transform) | Transform | protected |
m_scale (defined in Transform) | Transform | protected |
matrix() const (defined in Transform) | Transform | |
move(const glm::vec3 &dist) (defined in Transform) | Transform | |
moveWorld(const glm::vec3 &dist) (defined in Transform) | Transform | |
operator!=(const Transform &other) const (defined in Transform) | Transform | |
operator==(const Transform &other) const (defined in Transform) | Transform | |
orientation() const (defined in Transform) | Transform | |
position() const (defined in Transform) | Transform | |
rotate(const glm::quat &qrot) (defined in Transform) | Transform | |
rotateWorld(const glm::quat &qrot) (defined in Transform) | Transform | |
scale() const (defined in Transform) | Transform | |
setCenter(const glm::vec3 ¢er) (defined in Transform) | Transform | |
setCenterAndAdjustPosition(const glm::vec3 &newCenter) (defined in Transform) | Transform | |
setOrientation(const glm::quat &quat) (defined in Transform) | Transform | |
setPosition(const glm::vec3 &pos) (defined in Transform) | Transform | |
setScale(float scale) (defined in Transform) | Transform | |
Transform(glm::vec3 center=glm::vec3(0), float scale=1.0) (defined in Transform) | Transform | |
Transform(const Transform &transform, const glm::vec3 &positionDelta, const glm::quat &orientationDelta) (defined in Transform) | Transform | |
~Transform() (defined in Transform) | Transform | virtual |