Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for Voxel, including all inherited members.
addToCluster(VoxelCluster *cluster) (defined in Voxel) | Voxel | virtual |
addToObject(WorldObject *object) (defined in Voxel) | Voxel | virtual |
applyDamage(float deltaHp) (defined in Voxel) | Voxel | |
damageForwardingDestructionDamage() (defined in Voxel) | Voxel | virtual |
defaultHp() (defined in Voxel) | Voxel | protectedstatic |
defaultMass() (defined in Voxel) | Voxel | protectedstatic |
gridCell() const (defined in Voxel) | Voxel | |
hp() const (defined in Voxel) | Voxel | |
m_gridCell (defined in Voxel) | Voxel | protected |
m_hp (defined in Voxel) | Voxel | protected |
m_normalizedMass (defined in Voxel) | Voxel | protected |
m_visuals (defined in Voxel) | Voxel | protected |
m_voxelTreeNode (defined in Voxel) | Voxel | protected |
normalizedMass() const (defined in Voxel) | Voxel | |
onDestruction() (defined in Voxel) | Voxel | virtual |
onRemoval() (defined in Voxel) | Voxel | virtual |
position() const (defined in Voxel) | Voxel | |
s_defaultHp (defined in Voxel) | Voxel | protectedstatic |
s_defaultMass (defined in Voxel) | Voxel | protectedstatic |
setVoxelTreeNode(VoxelTreeNode *voxelTreeNode) (defined in Voxel) | Voxel | |
visuals() const (defined in Voxel) | Voxel | virtual |
Voxel(const glm::ivec3 &gridCell, uint32_t color=0xFFFFFF, float mass=defaultMass(), float hp=defaultHp(), float emissiveness=0) (defined in Voxel) | Voxel | |
Voxel(const Voxel &other) (defined in Voxel) | Voxel | |
voxelTreeNode() (defined in Voxel) | Voxel | |
~Voxel() (defined in Voxel) | Voxel | virtual |