Voxellancer
0.3
A game about voxels in space
|
This is the complete list of members for WorldObjectBuilder, including all inherited members.
build() (defined in WorldObjectBuilder) | WorldObjectBuilder | |
buildBullet() (defined in WorldObjectBuilder) | WorldObjectBuilder | |
buildRocket() (defined in WorldObjectBuilder) | WorldObjectBuilder | |
buildShip() (defined in WorldObjectBuilder) | WorldObjectBuilder | |
buildWorldObject() (defined in WorldObjectBuilder) | WorldObjectBuilder | |
equipSomehow(WorldObject *worldObject) (defined in WorldObjectBuilder) | WorldObjectBuilder | protected |
m_name (defined in WorldObjectBuilder) | WorldObjectBuilder | protected |
makeWorldObject() (defined in WorldObjectBuilder) | WorldObjectBuilder | protected |
setupComponents(WorldObjectComponents &components) (defined in WorldObjectBuilder) | WorldObjectBuilder | protected |
setupEngineSlots(WorldObjectComponents &components) (defined in WorldObjectBuilder) | WorldObjectBuilder | protected |
setupHardpoints(WorldObjectComponents &components) (defined in WorldObjectBuilder) | WorldObjectBuilder | protected |
setupVoxelCluster(WorldObject *worldObject) (defined in WorldObjectBuilder) | WorldObjectBuilder | protected |
WorldObjectBuilder(const std::string &name) (defined in WorldObjectBuilder) | WorldObjectBuilder |