Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for WorldObjectComponents, including all inherited members.
addEngineSlot(std::shared_ptr< EngineSlot > engineSlot) (defined in WorldObjectComponents) | WorldObjectComponents | |
addHardpoint(std::shared_ptr< Hardpoint > hardpoint) (defined in WorldObjectComponents) | WorldObjectComponents | |
currentAcceleration() const (defined in WorldObjectComponents) | WorldObjectComponents | |
enginePower() const (defined in WorldObjectComponents) | WorldObjectComponents | |
engineSlot(int index) (defined in WorldObjectComponents) | WorldObjectComponents | |
engineSlots() (defined in WorldObjectComponents) | WorldObjectComponents | |
engineState() const (defined in WorldObjectComponents) | WorldObjectComponents | |
fireAtObject(WorldObject *worldObject) (defined in WorldObjectComponents) | WorldObjectComponents | |
fireAtPoint(const glm::vec3 &point) (defined in WorldObjectComponents) | WorldObjectComponents | |
hardpoint(int index) (defined in WorldObjectComponents) | WorldObjectComponents | |
hardpoints() (defined in WorldObjectComponents) | WorldObjectComponents | |
m_engineSlots (defined in WorldObjectComponents) | WorldObjectComponents | protected |
m_engineState (defined in WorldObjectComponents) | WorldObjectComponents | protected |
m_hardpoints (defined in WorldObjectComponents) | WorldObjectComponents | protected |
m_worldObject (defined in WorldObjectComponents) | WorldObjectComponents | protected |
removeEngineSlot(const EngineSlot *engineSlot) (defined in WorldObjectComponents) | WorldObjectComponents | |
removeHardpoint(const Hardpoint *hardpoint) (defined in WorldObjectComponents) | WorldObjectComponents | |
setEngineState(const EngineState &engineState) (defined in WorldObjectComponents) | WorldObjectComponents | |
update(float deltaSec) (defined in WorldObjectComponents) | WorldObjectComponents | |
worldObject() (defined in WorldObjectComponents) | WorldObjectComponents | |
worldObject() const (defined in WorldObjectComponents) | WorldObjectComponents | |
WorldObjectComponents(WorldObject *worldObject) (defined in WorldObjectComponents) | WorldObjectComponents |