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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for WorldObjectComponents, including all inherited members.
| addEngineSlot(std::shared_ptr< EngineSlot > engineSlot) (defined in WorldObjectComponents) | WorldObjectComponents | |
| addHardpoint(std::shared_ptr< Hardpoint > hardpoint) (defined in WorldObjectComponents) | WorldObjectComponents | |
| currentAcceleration() const (defined in WorldObjectComponents) | WorldObjectComponents | |
| enginePower() const (defined in WorldObjectComponents) | WorldObjectComponents | |
| engineSlot(int index) (defined in WorldObjectComponents) | WorldObjectComponents | |
| engineSlots() (defined in WorldObjectComponents) | WorldObjectComponents | |
| engineState() const (defined in WorldObjectComponents) | WorldObjectComponents | |
| fireAtObject(WorldObject *worldObject) (defined in WorldObjectComponents) | WorldObjectComponents | |
| fireAtPoint(const glm::vec3 &point) (defined in WorldObjectComponents) | WorldObjectComponents | |
| hardpoint(int index) (defined in WorldObjectComponents) | WorldObjectComponents | |
| hardpoints() (defined in WorldObjectComponents) | WorldObjectComponents | |
| m_engineSlots (defined in WorldObjectComponents) | WorldObjectComponents | protected |
| m_engineState (defined in WorldObjectComponents) | WorldObjectComponents | protected |
| m_hardpoints (defined in WorldObjectComponents) | WorldObjectComponents | protected |
| m_worldObject (defined in WorldObjectComponents) | WorldObjectComponents | protected |
| removeEngineSlot(const EngineSlot *engineSlot) (defined in WorldObjectComponents) | WorldObjectComponents | |
| removeHardpoint(const Hardpoint *hardpoint) (defined in WorldObjectComponents) | WorldObjectComponents | |
| setEngineState(const EngineState &engineState) (defined in WorldObjectComponents) | WorldObjectComponents | |
| update(float deltaSec) (defined in WorldObjectComponents) | WorldObjectComponents | |
| worldObject() (defined in WorldObjectComponents) | WorldObjectComponents | |
| worldObject() const (defined in WorldObjectComponents) | WorldObjectComponents | |
| WorldObjectComponents(WorldObject *worldObject) (defined in WorldObjectComponents) | WorldObjectComponents |