Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for WorldTreeQuery, including all inherited members.
areGeodesNear() (defined in WorldTreeQuery) | WorldTreeQuery | |
areVoxelsIntersecting() (defined in WorldTreeQuery) | WorldTreeQuery | |
getQueryRoot(WorldTreeNode *node=nullptr) const (defined in WorldTreeQuery) | WorldTreeQuery | protected |
intersectingVoxels() (defined in WorldTreeQuery) | WorldTreeQuery | |
intersectingWorldObjects() (defined in WorldTreeQuery) | WorldTreeQuery | |
m_collisionFilter (defined in WorldTreeQuery) | WorldTreeQuery | protected |
m_nodeHint (defined in WorldTreeQuery) | WorldTreeQuery | protected |
m_queryInterrupted (defined in WorldTreeQuery) | WorldTreeQuery | protected |
m_shape (defined in WorldTreeQuery) | WorldTreeQuery | protected |
m_worldTree (defined in WorldTreeQuery) | WorldTreeQuery | protected |
nearGeodes() (defined in WorldTreeQuery) | WorldTreeQuery | |
query(WorldTreeNode *node, std::function< void(WorldTreeGeode *)> onGeodeInteraction) (defined in WorldTreeQuery) | WorldTreeQuery | protected |
WorldTreeQuery(WorldTree *worldTree, const AbstractShape *shape, WorldTreeNode *nodeHint=nullptr, CollisionFilter *collisionFilter=nullptr) (defined in WorldTreeQuery) | WorldTreeQuery |