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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for WorldTreeQuery, including all inherited members.
| areGeodesNear() (defined in WorldTreeQuery) | WorldTreeQuery | |
| areVoxelsIntersecting() (defined in WorldTreeQuery) | WorldTreeQuery | |
| getQueryRoot(WorldTreeNode *node=nullptr) const (defined in WorldTreeQuery) | WorldTreeQuery | protected |
| intersectingVoxels() (defined in WorldTreeQuery) | WorldTreeQuery | |
| intersectingWorldObjects() (defined in WorldTreeQuery) | WorldTreeQuery | |
| m_collisionFilter (defined in WorldTreeQuery) | WorldTreeQuery | protected |
| m_nodeHint (defined in WorldTreeQuery) | WorldTreeQuery | protected |
| m_queryInterrupted (defined in WorldTreeQuery) | WorldTreeQuery | protected |
| m_shape (defined in WorldTreeQuery) | WorldTreeQuery | protected |
| m_worldTree (defined in WorldTreeQuery) | WorldTreeQuery | protected |
| nearGeodes() (defined in WorldTreeQuery) | WorldTreeQuery | |
| query(WorldTreeNode *node, std::function< void(WorldTreeGeode *)> onGeodeInteraction) (defined in WorldTreeQuery) | WorldTreeQuery | protected |
| WorldTreeQuery(WorldTree *worldTree, const AbstractShape *shape, WorldTreeNode *nodeHint=nullptr, CollisionFilter *collisionFilter=nullptr) (defined in WorldTreeQuery) | WorldTreeQuery |