Voxellancer  0.3
A game about voxels in space
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cockpitvoxel.h
1 #pragma once
2 
3 #include "voxel/specialvoxel.h"
4 
5 
6 class CockpitVoxel: public SpecialVoxel {
7 public:
8  CockpitVoxel(const glm::ivec3& gridCell, int index);
9 
10  virtual void addToObject(WorldObject* object) override;
11 
12  virtual void onRemoval() override;
13  virtual void onDestruction() override;
14 };
15 
Definition: worldobject.h:43
Definition: specialvoxel.h:6
Definition: cockpitvoxel.h:6