Voxellancer
0.3
A game about voxels in space
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collisionfilterignoringcreator.h
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#pragma once
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#include "collisionfilter.h"
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class
CollisionFilterIgnoringCreator
:
public
CollisionFilter
{
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public
:
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CollisionFilterIgnoringCreator
(
WorldObject
* owner,
WorldObject
* creator, uint32_t collisionMask = 0xFFFFFFFF);
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virtual
WorldObject
* creator()
const override
;
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protected
:
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WorldObject
* m_creator;
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virtual
bool
specialIsCollideableWith(
const
CollisionFilter
*other)
const override
;
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};
CollisionFilter
Definition:
collisionfilter.h:9
WorldObject
Definition:
worldobject.h:43
CollisionFilterIgnoringCreator
Definition:
collisionfilterignoringcreator.h:6
src
collision
collisionfilterignoringcreator.h
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