Voxellancer  0.3
A game about voxels in space
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collisionfilterignoringcreator.h
1 #pragma once
2 
3 #include "collisionfilter.h"
4 
5 
7 public:
8  CollisionFilterIgnoringCreator(WorldObject* owner, WorldObject* creator, uint32_t collisionMask = 0xFFFFFFFF);
9 
10  virtual WorldObject* creator() const override;
11 
12 
13 protected:
14  WorldObject* m_creator;
15 
16  virtual bool specialIsCollideableWith(const CollisionFilter *other) const override;
17 };
Definition: collisionfilter.h:9
Definition: worldobject.h:43
Definition: collisionfilterignoringcreator.h:6