Voxellancer  0.3
A game about voxels in space
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colorcoder.h
1 #pragma once
2 
3 #include "property/property.h"
4 
5 
6 class Voxel;
7 
8 class ColorCoder {
9 public:
10  ColorCoder();
11 
12  Voxel* newCodedVoxel(const Voxel& voxel);
13 
14 
15 protected:
16  Property<uint32_t> m_engineSlotPrefix;
17  Property<uint32_t> m_hardpointPrefix;
18  Property<uint32_t> m_cockpitPrefix;
19  Property<uint32_t> m_fuelPrefix;
20  Property<uint32_t> m_crucialPrefix;
21 };
22 
Definition: colorcoder.h:8
Definition: voxel.h:15