Voxellancer
0.3
A game about voxels in space
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colorcoder.h
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#pragma once
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#include "property/property.h"
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class
Voxel
;
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class
ColorCoder
{
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public
:
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ColorCoder
();
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Voxel
* newCodedVoxel(
const
Voxel
& voxel);
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protected
:
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Property<uint32_t>
m_engineSlotPrefix;
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Property<uint32_t>
m_hardpointPrefix;
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Property<uint32_t>
m_cockpitPrefix;
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Property<uint32_t>
m_fuelPrefix;
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Property<uint32_t>
m_crucialPrefix;
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};
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ColorCoder
Definition:
colorcoder.h:8
Voxel
Definition:
voxel.h:15
Property< uint32_t >
src
resource
colorcoder.h
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