Voxellancer  0.3
A game about voxels in space
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crucialvoxel.h
1 #pragma once
2 
3 #include "voxel/specialvoxel.h"
4 
5 
6 class CrucialVoxel: public SpecialVoxel {
7 public:
8  CrucialVoxel(const glm::ivec3& gridCell, int index);
9 
10  virtual void addToObject(WorldObject* worldObject);
11 
12  virtual void onRemoval();
13  virtual void onDestruction();
14 };
Definition: worldobject.h:43
Definition: specialvoxel.h:6
Definition: crucialvoxel.h:6