Voxellancer
0.3
A game about voxels in space
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crucialvoxel.h
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#pragma once
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#include "voxel/specialvoxel.h"
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class
CrucialVoxel
:
public
SpecialVoxel
{
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public
:
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CrucialVoxel
(
const
glm::ivec3& gridCell,
int
index);
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virtual
void
addToObject(
WorldObject
* worldObject);
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virtual
void
onRemoval();
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virtual
void
onDestruction();
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};
WorldObject
Definition:
worldobject.h:43
SpecialVoxel
Definition:
specialvoxel.h:6
CrucialVoxel
Definition:
crucialvoxel.h:6
src
voxel
specialvoxels
crucialvoxel.h
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