Voxellancer  0.3
A game about voxels in space
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damageimpactgenerator.h
1 #pragma once
2 
3 #include <list>
4 
5 #include "collision/worldobjectcollision.h"
6 #include "world/helper/damageimpact.h"
7 #include "world/helper/voxelaccumulator.h"
8 
9 
11 public:
12  void parse(std::list<WorldObjectCollision>& worldObjectCollisions);
13 
14  std::list<DamageImpact>& damageImpacts();
15 
16 
17 protected:
18  VoxelAccumulator<DamageImpact> m_damageImpactAccumulator;
19 };
Definition: damageimpactgenerator.h:10