5 #include "collision/worldobjectcollision.h"
6 #include "world/helper/damageimpact.h"
7 #include "world/helper/voxelaccumulator.h"
12 void parse(std::list<WorldObjectCollision>& worldObjectCollisions);
14 std::list<DamageImpact>& damageImpacts();
Definition: damageimpactgenerator.h:10