Voxellancer  0.3
A game about voxels in space
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elasticimpulsor.h
1 #pragma once
2 
3 #include <list>
4 
5 #include "physics/impulse.h"
6 #include "property/property.h"
7 
8 
10 public:
12 
13  void parse(std::list<Impulse>& worldObjectImpulses);
14 
15 
16 protected:
17  Property<float> m_rotationFactor;
18  Property<float> m_elasticity;
19 };
Definition: elasticimpulsor.h:9