Voxellancer
0.3
A game about voxels in space
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enginebuilder.h
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#pragma once
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#include <string>
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class
Engine
;
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/*
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Dedicated to load either a GenericEngine from a given property-prefix
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or - if any is known by that name - a special engine that has its own
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non-generic implementation
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*/
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class
EngineBuilder
{
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public
:
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EngineBuilder
(
const
std::string& name);
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Engine
* build();
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protected
:
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std::string m_name;
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};
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EngineBuilder
Definition:
enginebuilder.h:13
Engine
Definition:
engine.h:19
src
resource
enginebuilder.h
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