Voxellancer  0.3
A game about voxels in space
 All Classes Functions Pages
enginestate.h
1 #pragma once
2 
3 #include "geometry/abstractmove.h"
4 
5 /*
6  Values from -1 to +1 on each directional and
7  angular axis represent the relative power of an engine
8  that is to be used
9 
10  E.g. direction() = (0.5, -0.8, -1) of an directional-EnginePower of (20, 10, 100, 10) at a mass
11  of 1 will result in a directional acceleration of (10, -8, -10)
12 */
Definition: abstractmove.h:5