Voxellancer
0.3
A game about voxels in space
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enginestate.h
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#pragma once
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#include "geometry/abstractmove.h"
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/*
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Values from -1 to +1 on each directional and
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angular axis represent the relative power of an engine
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that is to be used
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E.g. direction() = (0.5, -0.8, -1) of an directional-EnginePower of (20, 10, 100, 10) at a mass
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of 1 will result in a directional acceleration of (10, -8, -10)
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*/
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typedef
AbstractMove
EngineState
;
AbstractMove
Definition:
abstractmove.h:5
src
equipment
enginestate.h
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