Voxellancer  0.3
A game about voxels in space
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equipment.h
1 #pragma once
2 
3 #include <string>
4 
5 
6 class Equipment {
7 public:
8  Equipment(const std::string& equipmentKey);
9  virtual ~Equipment();
10 
11  const std::string& equipmentKey() const;
12 
13 
14 protected:
15  std::string m_equipmentKey;
16 };
17 
Definition: equipment.h:6