Voxellancer
0.3
A game about voxels in space
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eventpoll.h
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#pragma once
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#include <functional>
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#include <memory>
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#include "scripting/scriptable.h"
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#include "utils/handle/handle.h"
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class
EventPoll
:
public
Scriptable
{
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public
:
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EventPoll
(
const
std::function<
void
()>& callback);
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~
EventPoll
();
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/*
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Return true if the poll won't fire anymore
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*/
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virtual
bool
isDead();
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virtual
void
update(
float
deltaSec);
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bool
isActive()
const
;
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void
setActive(
bool
active);
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Handle<EventPoll>
& handle();
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protected
:
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std::function<void()> m_callback;
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Handle<EventPoll>
m_handle;
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bool
m_active;
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void
doCallback();
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virtual
bool
poll() = 0;
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virtual
void
specialOnCallback();
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};
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EventPoll
Definition:
eventpoll.h:11
Handle< EventPoll >
Scriptable
Definition:
scriptable.h:4
src
events
eventpoll.h
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