Voxellancer
0.3
A game about voxels in space
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frozengamescenario.h
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#pragma once
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#include "scenarios/basescenario.h"
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class
GamePlay
;
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class
FrozenGameScenario
:
public
BaseScenario
{
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public
:
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FrozenGameScenario
(
GamePlay
* inGame);
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protected
:
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virtual
void
populateWorld()
override
;
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};
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FrozenGameScenario
Definition:
frozengamescenario.h:7
BaseScenario
Definition:
basescenario.h:6
GamePlay
Definition:
gameplay.h:20
src
scenarios
frozengamescenario.h
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