3 #include "gamestate/gamestate.h"
5 #include "utils/statemachine/keytrigger.h"
16 virtual void update(
float deltaSec)
override;
19 virtual void onLeft()
override;
Definition: gamestate.h:20
Definition: keytrigger.h:13
virtual void update(float deltaSec) override
Definition: gameplaypaused.cpp:22
virtual void onLeft() override
Definition: gameplaypaused.cpp:31
Definition: gameplay.h:20
virtual void onEntered() override
Definition: gameplaypaused.cpp:27
Definition: gameplaypaused.h:10