5 #include "gamestate/gamestate.h"
7 #include "utils/statemachine/keytrigger.h"
21 virtual void update(
float deltaSec)
override;
24 virtual void onLeft()
override;
31 std::unique_ptr<GamePlayRunningInput> m_input;
Definition: gamestate.h:20
virtual void update(float deltaSec) override
Definition: gameplayrunning.cpp:30
virtual void onLeft() override
Definition: gameplayrunning.cpp:46
Definition: keytrigger.h:13
Definition: gameplayrunning.h:13
Definition: gameplay.h:20
virtual void onEntered() override
Definition: gameplayrunning.cpp:41