Voxellancer  0.3
A game about voxels in space
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garbagecollector.h
1 #pragma once
2 
3 #include <list>
4 #include <unordered_set>
5 
6 class WorldObject;
7 
9 {
10 public:
11  void check(std::unordered_set<WorldObject*> &modifiedVoxelClusters);
12  //void applyOnGarbageHooks();
13 
14  std::list<WorldObject*> &garbageVoxelClusters();
15 
16 
17 protected:
18  std::list<WorldObject*> m_garbageVoxelClusters;
19 };
20 
Definition: worldobject.h:43
Definition: garbagecollector.h:8