Voxellancer
0.3
A game about voxels in space
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genericbullet.h
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#pragma once
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#include <string>
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#include "bullet.h"
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#include "sound/soundproperties.h"
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class
GenericBullet
:
public
Bullet
{
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public
:
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GenericBullet
();
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virtual
float
emissiveness()
const override
;
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void
setEmissiveness(
float
emissiveness);
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virtual
const
SoundProperties
& hitSound()
const override
;
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void
setHitSound(
const
SoundProperties
& hitSound);
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protected
:
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float
m_emissiveness;
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SoundProperties
m_hitSound;
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virtual
void
spawnExplosion()
override
;
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};
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Bullet
Definition:
bullet.h:12
GenericBullet
Definition:
genericbullet.h:11
SoundProperties
Definition:
soundproperties.h:5
src
equipment
weapons
genericbullet.h
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