Voxellancer
0.3
A game about voxels in space
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genericrocket.h
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#pragma once
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#include <string>
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#include "worldobject/genericworldobject.h"
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#include "rocket.h"
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class
SoundProperties
;
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class
GenericRocket
:
public
Rocket
{
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public
:
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GenericRocket
();
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virtual
const
SoundProperties
& hitSound()
const override
;
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void
setHitSound(
const
SoundProperties
& hitSound);
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protected
:
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SoundProperties
m_hitSound;
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virtual
void
spawnExplosion()
override
;
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virtual
void
onLifetimeOver()
override
;
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};
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GenericRocket
Definition:
genericrocket.h:11
Rocket
Definition:
rocket.h:22
SoundProperties
Definition:
soundproperties.h:5
src
equipment
weapons
genericrocket.h
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