Voxellancer
0.3
A game about voxels in space
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glmisfinite.h
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#pragma once
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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namespace
std {
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bool
isfinite(
const
glm::vec3& v);
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bool
isfinite(
const
glm::quat& q);
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}
src
utils
glmisfinite.h
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