Voxellancer
0.3
A game about voxels in space
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handleimpl.h
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#pragma once
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#include <memory>
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template
<
class
T>
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class
HandleImpl
{
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public
:
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explicit
HandleImpl
(T*
object
);
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T*
get
();
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bool
valid()
const
;
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void
invalidate();
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protected
:
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T* m_object;
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};
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#include "handleimpl.inl"
HandleImpl
Definition:
handle.h:10
src
utils
handle
handleimpl.h
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